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QSD-24

Regarding The
Occasion

Dear Heads, 

 

It is with great pleasure that we extend our invitation to the 5th edition of the Inter-School Science Decathlon, 'QSD '24', hosted by SelaQui International School. This year, we're embarking on a journey with the theme "Embarking Towards Tomorrow: Innovating with Indigenous Technologies", drawing inspiration from recent monumental achievements in Indian space exploration and the overarching goal of fostering home-grown innovations for a better tomorrow. 

 

The theme underscores a strategic focus on promoting public appreciation for Science, Technology, and Innovation, echoing the spirit of "Indigenous Technologies for Viksit Bharat." We aim to celebrate the ingenuity of Indian scientists in addressing challenges through home-grown technologies, paving the way for a prosperous and developed India. Just as the Gaganyaan mission represents a leap towards the future of space exploration, QSD '24 endeavors to inspire young minds to innovate and push the boundaries of scientific knowledge. Through a series of engaging events and competitions, participants will have the opportunity to showcase their talents and creativity while embracing the ethos of indigenous innovation. 

 

QSD '24 (web link) will take place from August 16 to 17, 2024, at SelaQui International School. It is not just any other academic competition. Through a series of 10 events spanning across STEAM, the Decathletes will come together, united by a shared goal of harnessing indigenous technologies to address the challenges of tomorrow. The Science Decathlon is not merely a platform for academic competition; it is a catalyst for collaboration, creativity, and growth.  

 

We warmly invite teams from your esteemed institution to join us in this exhilarating journey towards innovation and sustainability. Each team should consist of 6 students from grades 7 to 12, accompanied by a dedicated teacher mentor. Individual event registrations are also encouraged, ensuring inclusivity and diversity in participation. 

 

There is no registration fee for QSD '24, and the deadline for registration is July 15, 2024. As Dr. Les Matrisko aptly stated, "not just to read, but to understand; not just to win, but to lead." We encourage you and your team to seize this opportunity not only to compete but also to collaborate, learn, and emerge as leaders in the pursuit of a brighter, more innovative future. 

 

Thank you for your continued support in nurturing the next generation of innovators. 

 

We eagerly anticipate the participation of your school in the vibrant atmosphere of SelaQui International School. 

 

Thank you.  

 

 

Mr. Rashid Sharfuddin 

Headmaster  

SelaQui International School 

​Regarding The Occasion
Rules

Important Dates:

                                                                 

Date of Event : 16-17 August, 2024
Last Date of Registration: July 15, 2024

Rules

Rules and Regulations of SelaQui Science Decathlon ‘24

General Instructions:

(i) All events can be participated either standalone or as part of a School Decathlon Team. Every School Decathlon Team to be comprised of 6 students.

(ii) The students must be from Grades 6-12 depending on the eligibility of individual events.

(iii) To be eligible for the Champion’s Trophy, it is mandatory for a School Decathlon Team to participate in all the events.

(iv) All students must be in school uniform.

(v) The decisions of the judges will be considered final and no further clarification will be entertained.

(vi) The overall winner of QSD ’24 will be decided by compiling the results in the different events.

(vii) For those with individual registrations, the participants / school will not be considered for the position of overall champions.

(viii) There will be separate winner trophies for each event.

(ix) There is No Registration Fee for the entire Event.

EVENTS

EVENTS

Events

Grades

Type of Event 

Rules

Q TANK

6-8 (1 student)

9-10 (1 student)

11-12 (1 student)

Team  

(3 members) 

1. A live forum to pitch your idea for a sustainable future for our nation using indigenous technologies.

2. Medium of communication: English only. Appropriate words to address each other are to be used at all times.

3. Teams will have to select one SDG goal ONLY from the following list (SDG 4, SDG 7, SDG 8, SDG 9, SDG 11) then identify a real life local/national challenge which can be resolved under the ambit of the selected SDG goal. Finally, present an idea of an app or a product to meet the goal (or resolve the challenge) in a 5 slide ppt.

4. Each team will get 5-7 minutes to pitch their solutions.

5. It would be appreciated if the participants cite the references (if any) while sharing their solutions on the topic.

6. The judgment will be based on the following criteria:

a) Creativity

b) Resourcefulness

c) Originality

d) Economic feasibility

e) User Experience

SHUTTER UP

6-8 (1 student)

9-12 (1 student)

Team 

(2 members) 

1. A theme based on STEM will be given on the spot.

2. The participants must submit soft copies of the photographs. Soft copies of the photographs can be submitted on a CD/Pen drive/sd card at the allotted time.

3. The team has to capture 10 photographs on the theme announced on the spot by the judges.

4. The photographs that are submitted should be captured within the campus.

5. No mixing, matching or morphing of photographs will be permitted. Software such as Photoshop etc. for enhancing the images is not permitted.

6. The organizers will have all rights for the use of these pictures as and when they deem fit.

7. The digital camera should have a memory card which will be formatted by the judges before the commencement of the contest.

8. Additional instructions will be announced on the spot.

9. The use of tripod, monopod and octopus-legs will be permitted.

10. Professionals or teachers will not be allowed to assist the participants during the event.

SHUTTER UP

ROBO ZONE

6-8 (1 student)

9-10 (1 student)

Team 

(2 members) 

ROBO WAR 

  1. Each team will have one bot for the Robo War challenge. No additional team members or substitutions are allowed. 

  2. The objective of the battle is to push the opponent's bot out of the arena and survive until the end to win the event. 

  3. Bots must remain within the boundaries of the arena during the battle. Crossing the boundaries will result in disqualification. 

  4. Fair play and sportsmanship are expected from all teams. Cheating or unsportsmanlike behaviour will lead to disqualification. 

  5. Teams will be provided with common kits and assembling instructions for building their bots. These kits will serve as the basis for bot construction. 

  6. Teams are responsible for assembling the provided kits to create their bots. The instructions should be followed carefully to ensure proper assembly. 

  7. Battles will have a predetermined time limit. If neither bot is pushed out within the time limit, the bot with less damage will be declared the winner. 

  8. Once the battle begins, bots must operate autonomously without remote control or external intervention. 

  9. The event organizers have the final authority on matters not explicitly covered by the rules and regulations. 

ROBO RACE 

  1. Each team must consist of two students between the grades of 6 and 10. No additional team members or substitutions are allowed during the challenge. 

  2. Teams are responsible for designing and constructing their own bots capable of navigating an off-road track with various hurdles while adhering to safety guidelines. 

  3. Common kits and Assembling Instructions will be provided by us. 

  4. Teams have two chances to drive their bots and complete the off-road track. The team with the shortest overall completion time wins. 

  5. Bots must navigate through various hurdles, such as ramps, slopes, mud pits, and water crossings, without external assistance. 

  6. Once set in motion, bots must rely solely on their own programming and sensors without human control or guidance. 

  7. Teams must exhibit fair play, avoiding cheating, tampering, or unsportsmanlike behaviour that could lead to disqualification. 

  8. Bots must stay within defined boundaries, with penalties or disqualification for crossing them. Boundaries will be clearly marked. 

  9. The event organizers have final authority on matters not covered by the rules and regulations. 

ELEVATED ENTROPY

11-12  

(2 students) 

Team 

(2 members) 

  1. Every team will have two participants - one for the motion and one for against the motion 

  2. Each team will get a total of 11 minutes.   

    1. 1 minute each for the opening statement (for and against the motion) 

    2. 3 minutes each for topic presentation (for and against the motion) 

    3. 2 minutes for rebuttal which will be open from all the other teams at the discretion of the judges 

    4. 1 minute for the closing argument for the team 

  3. Medium of communication: English only. Appropriate words to address each other are to be used at all times. 

  4. Any deviation from the rules will be dealt at the discretion of the judges. 

  5. The judgement will be based on following criteria: 

a) Organisation and Clarity – Main arguments and responses are outlined in a clear and orderly way 

b) Use of argument – Reasons are given to support the resolution 

c) Use of rebuttal – Identification of weakness in arguments and ability to defend itself against attack 

d) Presentation style – Tone of voice, Clarity of expression, Precision of arguments to engage the audience and persuading them of the team’s case 

MATHS  

P & R 

6-8  

(1 student) 

9-12  

(1 student) 

Team 

(2 members) 

  1. Participant will have to solve 5 riddles and 5 Puzzles in a maximum of 90 minutes. 

  2. For every correctly solved Riddle/Puzzle, 5 points will be awarded.  

  3. For every incorrect submission, 2 points will be deducted. 

  4. Final leader board will be decided based on the cumulative total from the 10 Riddles/Puzzles. 

MATHS  

DOJO 

6-8  

(1 student) 

9-12  

(1 student) 

Team 

(2 members) 

  1. Participant will have to solve 3 Sudoku grids in a maximum of 60 minutes. 

  2. The 3 grids will be in increasing order of difficulty. 

  3. If no participant is able to complete any or all of the grids in its entirety, the position will be decided based on the number of correct entries in the grid. 

  4. Final leader board will be decided based on the fastest to complete the cumulative 6 grids. 

SALVAGE SLOG 

6-8 

(1 student) 

9-10  

(1 student) 

11-12  

(1 student) 

Team  

(3 members) 

  1. The theme is  “Embarking Towards Tomorrow: Innovating with Indigenous Technologies". 

  2. Recycled and conventionally discarded materials will be utilized to make something that serves a scientific purpose in accordance with the given theme. 

  3. Materials will be provided on the spot. Once the material is provided, the model is to be prepared by optimal utilization of those resources only. 

  4. The time for the entire activity is 1 hour. 

  5. The judgment will be based on the following criteria: 

    1. Creativity 

    2. Resourcefulness 

    3. Timely completion 

    4. Originality 

    5. Usefulness 

    6. Presentation 

    7. Adherence to the theme 

PARENTHESIS

11-12 

(2 students) 

Team 

(2 members) 

  1. A coding event which will challenge the analytical skills of the teams. 

  2. Three scenarios will be given to solve which need to be addressed with Java/C/C++/Python programming within the duration of 1 hour and 30 minutes. 

  3. Participants will not be allowed to bring any kind of textbooks, notebooks or scribbling pads etc.  

  4. Blank sheets will be provided to the participants. 

  5. Every team must use a Single device to write and test their codes on their machines. 

  6. Teams are not allowed to seek help regarding questions during the contest. However, anyone may clarify any doubts about the whole procedure from the Volunteers or Coordinators. 

  7. Every team should provide only one solution. Multiple solutions are not accepted and once it is submitted it can’t be changed. 

  8. Copying the source code from the internet will lead to immediate disqualification from the contest.  

JEOPARDY 

6 - 12  

(4 students) 

Team  

(4 members) 

  1. A live quiz. 

  2. An initial ELIMINATION ROUND will be played to decide the top 5 teams. 

  3. The TOP 5 will compete in a quiz game comprising two rounds: Jeopardy! and Double Jeopardy!! 

  4. The Jeopardy! and Double Jeopardy! rounds will each feature five categories, with topics ranging from Physics, Chemistry, Biology, Computer Science, Astronomy and Current trends in Science, each of which contains five questions, which will be ostensibly valued by difficulty. 

  5. The highest ranked team from the ELIMINATION ROUND will start the Jeopardy! round.  

  6. The Jeopardy! round will begin when the first team selects a question, which may be from any position on the game board. The question is revealed and read aloud by the host, after which the team is given a chance to answer. 

    1. If the team responds correctly, the question’s points value will be added to the team's score, and then the board will be passed to the next team. 

    2. An incorrect response will deduct the question's value from the team's score and will allow the next team the opportunity to respond. There will be no deductions on passed questions. 

    3. If no team responds correctly or the question passes through all the teams, the host will provide the correct answer. 

  7. The team who is leading from the first round will start the second round Double Jeopardy!  

  8. The second round, Double Jeopardy!, will feature five categories of questions again. The values will be doubled from the Jeopardy! Round for correct responses and incorrect responses will lose quadruple the number of points. 

  9. The winner will be declared after counting the total number of points of both the Jeopardy! and Double Jeopardy! rounds. 

Download

Download 

Contact

Contact Us

Soham Roy

Head of Curriculum and RIDE (Research, Innovate, Design, Empower)

Sohamr@selaqui.org

9831632079

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